I no longer have the maps for Antioch Chronicles. If you have them, let me know. I would like to finish these pages.
General Tips
Level 1: Psionic Storm
Level 2: Templar Surrounded
Level 3: Stand At Jepok
Level 4: Tin in the Ashes
Level 5: In the Broken Glass
Level 6: Siege at Midnight
Level 7: The Auriga Gambit
Level 8: Darkest Thunderhead
Level 9: Aftershocks
The Antioch Chronicles Part 1 Tips
Size and Type of Map: 96 x 96, Jungle
Initial Resources: 0 minerals, 0 gas.
Initial Force: 2 Probes, 8 Zealots, 2 Dragoons.
Initial Structures: None.
Mission Objectives:
Scout the area for Zerg.
Find a location suitable for an outpost.
Build a Nexus, Assimilator, Gateway, Forge, and Cybernetics Core.
Tips: Do just like the Mission Objectives say. Gradually scout out the map for burrowed Zerg. After each skirmish wait for the shields to replenish. You'll need all your forces in order to exterminate all Zerg on the map. Also, let the 2 Probes trail behind (no sense taking chances). Then go to the northern plateau, exterminate all Zerg (if necessary), build a Nexus, and the other structures when you can.
Size and Type of Map: 64 x 96, Jungle
Initial Resources: 100 minerals, 100 gas.
Initial Force: Nurohk (Dragoon), Khorun (Zealot), 4 Zealots.
Initial Structures: 1 Nexus, 2 Pylons.
Mission Objectives:
Rescue the High Templar held captive by the Zerg.
Destroy the Zerg infestation.
Khorun, Nurohk, and the High Templar must survive.
Tips:
Size and Type of Map: 128 x 96, Jungle
Initial Resources: None.
Initial Force: Nurohk (Dragoon), Khorun (Zealot), 3 Zealots, 2 Dragoons.
Initial Structures: None.
Mission Objectives:
Escort Khorun and Nurohk to the Temple of Jepok.
Protect the Temple.
Khorun and Nurohk must survive.
Tips:
Size and Type of Map: 256 x 256, Ashworld
Initial Resources: 0 minerals, 0 gas.
Initial Force: Turmalis (Arbiter), 4 Zealots, 3 Dragoons, 1 High Templar, 1 Probe.
Initial Structures: None.
Mission Objectives:
Pinpoint the location of the Terran outpost.
Safeguard the Sensor Probe.
Judicator Turmalis must survive.
Tips:
Size and Type of Map: 96 x 96, Installation
Initial Resources: 0 minerals, 0 gas
Initial Force: Charlie Mox (Firebat), 4 Marines, 2 Ghosts, 1 Probe.
Initial Structures: None
Mission Objectives:
Find the source of the psionic waves and bring it back with the Sensor Probe.
Mox must survive
Tips:
Size and Type of Map: 256 x 256, Jungle
Initial Resources: 2000 minerals, 1000 gas.
Initial Protoss Force: 1 Arbiter, 2 Scouts, 3 Shuttles, 12 Zealots, 1 Probe w/ Psi Emitter
Initial Terran Force: Charlie Mox (Firebat), 12 Marines, 4 Ghosts, 5 SCVs, 1 Drop Ship, 1 Goliath, 2 Vultures, 2 Siege Tanks, 3 Scientists
Initial Protoss Structures: None.
Initial Terran Structures: 1 Command Center, 1 Refinery, 1 Starport, 1 Armory, 1 Factory, 1 Engineering Bay, 1 Academy, 1 Science Facility, 6 Bunkers (full), 8 Supply Depots, 6 Missile Turrets.
Mission Objectives:
Bring the Psi Emitter to the Terran Science Facility.
Safeguard the Facility long enough for help to arrive.
All Heroes and Terran Scientists must survive.
Tips:
Size and Type of Map: 256 x 96, Jungle
Initial Resources: 500 minerals, 500 gas.
Initial Force: Nammoth/Taeradun (Archon), Nurohk (Dragoon), Khorun (Zealot), 2 Probes, 1 Scout, 2 High Templars, 2 Zealots.
Initial Sturctures: None.
Mission Objectives:
Build 3 Stargates and a Fleet Beacon.
Amass a fleet of a least 10 Scouts and 4 Carriers.
Destroy all Zerg Spires.
All Heroes and the Psi Emitter Scout must survive.
Tips:
Size and Type of Map: 128 x 128, Jungle
Initial Resources: 600 minerals, 300 gas.
Initial Terran Force: Charlie Mox (Firebat), 5 SCVs, 1 Dropship, 1 Battle Cruiser, 3 Ghosts, 16 Marines, 4 Siege Tanks, 1 Goliath.
Initial Protoss Force: 1 Scout Psi Emitter, Turmalis (Arbiter), Khorun (Zealot) Nurohk (Dragoon), 4 Carriers, 8 Probes.
Initial Terran Structures: Factory, 4 Bunkers (empty), 2 Missile Turrets, 5 Supply Depots, Refinery, Command Center.
Initial Protoss Structures: 9 Pylons, 3 Photon Cannons, Stargate, Gateway, Cybernetics Core, Citadel of Adun, Forge, Nexus, Assimilator.
Mission Objectives:
Destroy the Kel-Morian forces.
Hold the Zerg at bay.
All Heroes and the Emitter Scout must survive.
Tips:
Size and Type of Map: 96 x 96, Space.
Initial Resources: None.
Initial Protoss Force: Turmalis (Arbiter), 4 Scouts, 1 Carrier.
Initial Terran Force: All the Terran forces never get revealed before Victory is given. Those that are revealed include Charlie Mox (Firebat), 11 Marines, 2 Dropships, 1 SCV, 3 Wraiths, 2 Ghosts, 1 Science Vessel.
Initial Protoss Structures: None.
Initial Terran Structures: All the Terran structures never get revealed before Victory is given. Those that are revealed include a Command Center, 2 empty Bunkers, an Engineering Bay.
Mission Objectives:
Oversee the inspection of Mox's latest project.
All Heroes must survive.
Tips: Move the Protoss force to link up with the Terran force, and victory is yours. That's it. No fighting. It is a precursor to The Antioch Chronicles, Part 2.
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